Home
Magic Items
World
Characters
Rules
Dice Roll



Rules

I use D&D 5e 2014 core Players Handbook, Dungeon Masters Guide, and Monster Manual as the core set of rules for the campaign, so anything outside of those rules will get detailed here as custom. Many rules may be inspired by other sources, so credit where it is due.

Races

Phraint

Insect-like humanoids hatched from eggs into colonies called sticks, Phraint are an intelligent species that can be found following all manner of walks in life. Standing somewhere between a preying mantis and an ant, scaled up with with two arms and two legs, Phraint have armored chitins, dangerous natural weapons, and an impressive ability to jump. Their societies are seprated into castes of genetic adaptations for sets of tasks. It is difficult for Phraint to comprehend other race’s morality decisions due to their insectoid brain chemsitry and unique racial caste system, leading to confusion of intentions or tension when Phraint interact with the outside world. Despite the difficultly, idividual Phraint can be found leaving their stick to experience the world, fufill blood debts, or seeking their own destiny.

Ability Scores: +2 Dex, -2 Cha
Age: Adulthood at 40, maximum age of 350
Alignment: Neutral, with the complex decisions of Phraint appearring Chaotic to other races
Size: Medium
Speed: 35ft
Darkvision: 60ft
Blindsight: 15ft
Predator Vision: Advantage on vision-related Perception checks
Predator’s Stillness: Advantage on Stealth checks while not moving
Phraint Jump: Phraints may always jump their maxiumum distance without requiring any minimum movement distance. Additionally, once per short rest a Phraint may perform a Phraint Jump, a jump movement action where a single melee attack may be perfomed at any point during the movement.
Languages: Common, Phraint

Phraint Castes

Warrior Caste
Often menaial workers or gatherers and the most numerous of the castes, this caste is often larger of body and has more dangerous apendages than average, better adapted as tools. Their colouring is usually a blazing red, orange or yellow or spotted blue, green or yellow reflecting their inensity and strong heart.
Ability Scores: +1 Con
Unarmed Strikes: Unarmed strikes damage size increased to 1D6
Royal Caste
The hierarchal leader of sticks, these Phraint use every biological and mental tool at their disposal to interact with and gain advantage to those around them. They can be seen with grey, silver, or ashy black with white, yellow or red speckles. Colouring of Royals may be representative of their nebulous motives, schemes, or drive to push the others to greater tasks.
Ability Scores: +1 Wis
Phermones: Knows Friends as a cantrip, with Wisdom as the spellcasting ability
Hunter Caste
Providers of the stick, individuals, or assasins, it is most common to find a Phraint with this caste lineage, although they are usually a minority in the stick itself. Their colouring can make them difficult to spot, with earth green, brown or black natural patterns, or strike dread in others with darker shades of blue, black or purple tiger stripes. Phraint of the hunter caste have their colouring perfectly adapted for their hunting role in the stick, but equally may strike fear or awe in those around them.
Ability Scores: +1 Int
Natural Posion: Knows Posion Spray as a cantrip, with Intelligence as the spellcasting ability